SCOUT DAY ADVENTURES
Scout day adventures include a tour, documentary over the Apollo 11 landing, and "discovery time." To enhance your experience with additional in-house programming, please click HERE.
Space Exploration Overnight Adventure
This experience inspires the next generation of space explorers! Participants learn about space exploration history, develop a skill set to assist them to live on another planet, learn how to take core samples like the Mar's rovers, and build model rockets with a launch of a rocket in the morning. (Weather permitting)
||Evening Only (4.5 hrs):
|COST PER SCOUT
|COST PER ADULT
|MINIMUM SCOUT NUMBER
|MAXIMUM SCOUT NUMBER
||50 scouts & adults
||50 scouts & adults
|DEPOSIT (forfeited if event cancelled 7 days from booking)
Our overnight experiences include the following: museum tour, movie, STEM Center experiences, museum patch, modern gallery/simulators. The following morning will include breakfast and free time to shop and explore on your own. You can arrange to bring your own snacks and drinks for a designated time during the overnight experience.
Overnights run 6:40 p.m. - 11:00 p.m., afterward, participants sleep in divided zones throughout the museum. The wake-up call is 7:30 a.m. the next morning.
Overnights are designed to earn lessons toward the respective badge requirement in the title. The museum does not offer merit badges but participants are able to earn select lessons towards one so they can complete with their Scout Master and get a badge from them thereafter.
Do not have time to stay the night? You can complete just the tour, film, and activities. This is a 4.5-hour visit and is recommended for an evening start at 6:00 p.m.
Guidelines & Rules For Overnight Stay:
· Once the doors are locked at 6:40 PM no one is to enter or exit unless for an emergency. This is deemed an emergency by the museum educator(s) onsite. If you leave without notice; entry to the museum will not be permitted. If you or anyone breaks this rule in your group your group leader will be notified, and your entire group may be asked to leave and forfeit your deposit and payment.
· Chaperones must always accompany/supervise their group. The scoutmaster(s) in advance determine who is responsible for the groups represented in the itinerary sent by the museum. The museum will send this itinerary two weeks from your overnight and the scoutmaster is responsible for breaking the participants into individual groups for the evening.
· All participants must sleep in the designated sleeping areas unless otherwise specified. These areas are carpeted but on the floor. However, blow-up mattresses are allowed.
· After lights out, campers are expected to remain in their designated sleeping area unless needing the restroom or there is an emergency.
· Please be aware no shower facilities are available.
· We are a non-smoking campus, so please no smoking anywhere on the museum grounds.
Check-in and Dismissal
· Please arrive between 6:15 pm and 6:30 PM. The mission briefing will start at 6:40 pm
· At check-in, please have one leader provide the number of child and adult participants, a reminder of special needs.
· Payment will be made the following morning when participants may shop in the store.
· If there are late arrivals or early departures these need to be provided two weeks prior to the overnight experience and approved by museum staff. Only emergency early departures thereafter allowed. Late arrivals not approved will be refused entry and forfeit the deposit for the overnight.
· After dismissal, your admission covers the day following your overnight should you wish to continue your experience. However, any programming with your overnight is complete after dismissal.
· Please eat dinner before arrival. You must confirm two weeks before your event if you want a designated snack time during your event. Snacks and drinks are provided by you.
· The Museum will provide breakfast in the morning. This includes sausage links; scrambled eggs; biscuits; coffee; water; and tang.
· Please make sure to inform the museum of any dietary requirements two weeks prior to the event.
· If the Scoutmaster(s) want to bring in food separately this is permitted. Food and beverage though must only be consumed during designated times in designated areas.
Sample Packing List:
· Sleeping bag, pillow, blankets
· Comfortable shoes and clothes (dress in layers – the temperature can fluctuate)
· Spending money at the museum store
· Water bottle
· Camera (photography is encouraged)
· Group leader should have a cell phone and flashlight